Provoke

Posts: 184
Joined: Fri Feb 19, 2016 9:46 pm

Provoke

Postby Tillblik » Tue Apr 18, 2017 1:37 pm

Here is a macro to automatically provoke the two nearest enemies.
If you have not yet chosen an instrument the macro will attempt to use any tambourine in your inventory

Code: Select all
@getenemy 'Enemy' 'murderer' 'criminal' 'gray' 'closest'
if @findobject 'enemy'
  useskill 'Provocation'
  waitfortarget 1000
  if @injournal 'instrument'
// target a tambourine if the game wants to know what instrument to use.
    targettype 0xe9d
    waitfortarget 1000
  endif
  target! 'enemy'
  @getenemy 'Enemy' 'nurderer' 'criminal' 'gray' 'nearest'
  waitfortarget 1000
  target! 'enemy'
endif

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